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Fees and Funding

Here's the fees and funding information for each year of this course


Whether it's the fun of Super Mario or the horror of Resident Evil that amaze you, this is your chance to convert your passion for playing games into knowledge about how to create them.

You'll get the most out of our course if you come with an interest in all kinds of games as you will explore, design, and create games for multiple different purposes and areas.

This programme is created with more industry focused direction and allow you to work towards specialism within the game programming field by not only teaching you programming fundamentals but offering you optional modules to specialise. Our course will equip you, like many of our successful graduates, for a role in the expanding game industry. We're justly proud of the originality and quality of our students' work. By the end of your course, you should be playing a game you developed yourself - and hopefully following in the footsteps of the many UEL graduates now making their mark in the games industry.

Foundation year

You can also take this course with a foundation year (FY), which means it will take you four years to complete the course full-time.

What makes this course different


Aligns with industry demands

You'll be taught by a mixture of academics and industry professionals with experience within multiple areas of game design and development. You'll also be inspired by industry speakers who will visit UEL to give talks on various topics within the games industry.


Practical output

You'll have the opportunity to create games for simulated real-world briefs, developing for targeted demographics, marketplaces and player types allowing you of a real sense of what designing a game would be like in a studio.


Promoting creativity among students

We will provide a learning space in which you will explore your creative aspirations. You will have multiple opportunities to give a video game a creative direction from paper to screen in an environment that mirrors the multi-disciplinary ecosystem of the game industry.


In your first term of the first year, you will explore the three core areas of areas of games development. This is to allow you to get an idea of each field and make an informed decision, of areas that interest you. Within the second term, the course branches off and will introduce you to C++ (the primary language used within game programming), you will also learn and develop your understanding within maths and physics and its application within programming for games. You will also work within a simulated studio environment to help develop your soft skills such as working in a diverse team, introducing you to project management methods and working towards a creative vision.

In your second year, you will select one of the offered optional module to specialise in that area; AI programming, platform architecture programming and graphics programming, which will progress to a more advanced version within your second term. In your core modules, you will also continue to develop your C++ programming abilities and explore how to program various gameplay systems. In the second term, you will have another simulated studio environment experience, with an emphasis on completing and publishing a small-to-medium scale game project as a multidisciplinary team. You will begin to develop your online presence and learn how to market yourself for potential internship and employment opportunities.

In your final year, you'll complete a final project that is centred around an area the game programming specialisation you wish to further explore based on your previous studies throughout your academic career. You will also explore advanced programming practices including modern C++ features. In the second term, you will have your simulated studio environment experience, with an emphasis on completing and publishing a polished medium scale game project as a multidisciplinary team. In a separate module, you will develop items for your personal portfolio that will showcase your skills and experiences within your chosen specialism, tailored towards the area of game programming you wish to enter when you graduate.


This course is subject to validation. You can still apply for this course while it is being approved.



You'll be taught by a range of academics, many of whom are practitioners in the area they teach. Some of the assessments focus on practical skills and are presented as 'live or simulated briefs'. This ensures that the practice-led teaching is relevant to industry. Our staff are well placed to take advantage of a range of professional networks and industry contact. Each module is designed with practical components informed by theoretical underpinnings, with the intention that students develop an ability to have an informed approach when designing their practical assignments.

Guided independent study

When not attending timetabled lectures or workshops, you will be expected to continue learning independently through self-study. This will typically involve skills development through online study, reading journal articles and books, working on individual and group projects and preparing coursework assignments and presentations. Your independent learning is supported by a range of excellent facilities including online resources, specialist facilities, such as game labs, the library, the full Microsoft Office software, including MS Teams, and Moodle: our Virtual Learning Environment.

Academic support

Our academic support team provides help in a range of areas - including learning and disability support

Dedicated personal tutor

When you arrive, we'll introduce you to your personal tutor. This is the member of staff who will provide academic guidance, be a support throughout your time at UEL and who will show you how to make the best use of all the help and resources that we offer.


Each year you will spend around 276 hours of timetabled learning and teaching activities. These may be lectures, workshops, seminars and individual and group tutorials. Contact hours may vary depending on each module. The approximate workload hours for this course are:

  • Scheduled teaching - 276 hours
  • Guided independent study - 924 hours

Your timetable

Your individualised timetable is normally available to students within 48 hours of enrolment. Whilst we make every effort to ensure timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week between 9.00am and 6.00pm. For undergraduate students Wednesday afternoons are normally reserved for sports and cultural activities, but there may be occasions when this is not possible. Timetables for part-time students will depend on the modules selected.

Class sizes

To give you an indication of class sizes, this course normally attracts 30-40 students a year. Lecture sizes are normally 30 plus students. o In the classroom you will be taught in groups of 18-30+ students. However, this can vary by academic year.


Coursework will include practical outcomes, e.g. individual or group-based games, artefacts, presentations, written assignments.
The approximate percentages for this course are:

  • Year 1: 90% coursework, 10% exams
  • Year 2: 100% coursework
  • Year 3: 100% coursework

You'll always receive written or audio feedback, outlining your strengths and how you can improve. We aim to provide feedback on assessments within 15 working days.


Docklands Campus

Docklands Campus, Docklands Campus, London, E16 2RD


The teaching team includes qualified academics, practitioners and industry experts as guest speakers. Full details of the academics will be provided in the student handbook and module guides.

Patrick Girard Quinnell

A Designer at heart, with a passion for technology. This has led to a career at the forefront within the multimedia and technology sector.

Read more

Imraan Younas

An educator for over 10 years, teaching games development, Programming (C++, Python) and Visual Effects as a course leader. An indie game developer for the Xbox platform. An AgilePM practitioner.

Find out more

Christian Brindley

Christian is a game designer, level designer and 3D artist with skills in many different areas within game production including character art, environment art, game design, level design, animation & UI.

See full profile

Cenk Koknar

Cenk is a game academic and designer, specialising in critical game studies and experimental game design.

See full profile

What we're researching

At the University of East London we are working on the some of the big issues that will define our future; from sustainable architecture and ethical AI, to health inequality and breaking down barriers in the creative industries.

Our students and academics are more critically engaged and socially conscious than ever before. Discover some of the positive changes our students, alumni and academics are making in the world.

Please visit our Research section to find out more.


We believe our courses are ideal preparation for a career in the games industry - and we can point to a couple of BAFTAs to back it up.

After graduating with a computer games degree here, Ashraf Mohammad started working with Rocksteady as a games tester. He has gone on to work on the Batman series of games and was a member of the team who won the 'Best Gameplay' and 'Best Game' BAFTAs for Batman: Arkham Asylum.

He is just one in a long list of our graduates who have made a real impact in the industry. For instance, in the last five years, two have featured in Develop Magazine's list of the industry's top 30 most promising young talents.

One of our alumni, Richard Hamer is currently appointed as lead designer at Sago Mini. Ryan Wiltshire is another graduate who has led several game development teams in different companies and has started his own game studio. Another graduate, Ravina Sahota recently graduated and is now working as a junior level designer at Ubisoft Reflections.

Our students have varying post-graduate interests. Some students choose to work as programmers, software developers and testers in a wide range of companies while some others prefer to start their own independent studios.

Explore the different career options you can pursue with this degree and see the median salaries of the sector on our Career Coach portal.