BA (Hons) Animation

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Media and Journalism

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Fees and Funding

Here's the fees and funding information for each year of this course

Overview

WHAT YOU'LL LEARN

MODULES

  • Core Modules
  • Core Modules
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    Mental Wealth: Agency 1

    Developing the key psychological and physical determinants of human performance is increasingly critical for successful graduate-level employment, entrepreneurship and career progression in the 4th industrial revolution.

    This module will provide students hoping to work in the creative industries with the opportunity to learn and apply the full range of skills, competencies and experience required for successful progression into in a range of potential future career areas.

    Students will learn about conventions and expectations in the creative industries, focussing on areas specific to their programme of study. They will also advance their own personal professional development through taught and workshop activities, and explore possible strategies to further develop their reflective skills and self-awareness.

    Students will have opportunity to select an in-house microbusiness to join in the role of 'Apprentice'. In this position they will focus on the importance of research in the creative industries. Students will practice key methods including digital and other research and qualitative methods used in industry today, including trends, news coverage and customer reviews. Students will also learn the conventions of research and analysis in order to develop a pitch or proposal in response to a client brief.

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    Story and Editing

    This module is divided into two parts:

    Tall Tales and Short Stories: Writing for Animation introduces students to writing for animation and has been designed to help students find their own voices as filmmakers. It will equip them with the skills of generating and developing ideas into scripts that can be made into animated short films. Students will be introduced to key concepts in the theory and history of writing and film making, which they would be encouraged to engage with while developing their own process of writing for animation.

    Cut to the Chase: Editing for Animation introduces students to assembling and editing stories into animatics (moving storyboards). By the end of the project, students will have completed an animatic for a short animation film that is ready for production.

  • Core Modules
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    Mental Wealth: Professional life: Agency 2

    Best learning experiences follow a 'learning by doing' approach followed by reflection and assimilation. Building upon the competencies and skills identified at level 4, this module supports effective professional development through practical experience.

    You will work on live project briefs to produce media content which is informed by appropriate research in the field of study.

    Professional understandings and skills sets will be furthered through practical work enabling you to strengthen key graduate skills such as teamwork, organisation skills, digital skills, effective communication, and professionalism.

    Through reflective practice, you will evaluate your ongoing progress as a learner and as a practising professional.

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    Animated Short Film

    You will apply the fundamental skills you learnt in level 4 in fresh contexts and develop your own, individual working practice by creating an animated short film.

    This module enables you to explore more independent lines of enquiry while understanding the professional and cultural contexts of your work, providing you with insight and hands on experience of professional practice within a creative environment, to inform and place practice within a professional context, including visiting studios and feedback from industry practitioners.

    The project enables you to develop interpersonal skills, communication and time management skills.

    You will have opportunities to further develop and focus your working methods in animation, applying more advanced skills with an increased independence, enabling them to specialise in a particular technique or range of techniques.

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    Advanced Practice

    The module will allow you to develop your practice as an artist, design thinker, illustrator, animator and photographer. The module develops an individual working practice supported by group seminars and one to one tutorials. It also introduces you to working collaboratively via presentation of work at the end of year showcase.

    The module enables you to expand on the skills and knowledge from level 4, encouraging you to take risks, try new things, not to be afraid of learning through mistakes and failure to develop your practice. At the end of the module you will be able to begin to self-manage the development of a creative practice, install and exhibit your work, and disseminate ideas to audiences.

    The module will prepare you to undertake an independent project in their discipline of fine art, fine art technology, graphic design, design interaction, illustration, animation, photography in level 6.

  • Core Modules
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    Mental Wealth: Professional Life: Agency 3 - Freelancing at UEL Creatives

    This module is delivered as part of UEL’s creative agency, UEL Creatives, where students will work on live projects that will develop their employability skills and give them experience of working with industry.

    Students can apply for a range of projects suitable to their skill-set and will be matched to at least one project as part of the unit. Working either individually or as part of a team to meet the brief set by a real client, students learn how to work as a freelancer and manage their own workload.

    This will include practical information such as how to manage intellectual property as well as best practice on communicating with clients, working as a team and planning for the future.

    In addition, students will be required to reflect on the experience, helping them to develop key enterprise skills including reliance and problem-solving.

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    Final Project: Development

    • For students to acquire detailed knowledge of the threats which journalism currently faces
    • For students to become closely familiar with journalism’s current opportunities
    • For students to engage with threat and opportunity as rehearsing journalists
    • For students to come to see themselves as the future of journalism
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    Final Project: Completion

    The module will lead on from the development stage of your self-identified research project based on your preferred choice of production, for example a written dissertation that engages with contemporary debates in media or a complete practice project, produced through a developed programme of research supported by a verbal demonstration of the critical discourses it speaks to.

    The aim of the module is to extend knowledge in the chosen field of research, to produce or write the project according to your planning and to complete and present the final research project within the given time frame. You will have the opportunity to demonstrate your skills in an accompanying project portfolio, including production folders for practice projects or reviews of existing academic literature on the written dissertation topic and a comprehensive bibliography.

    Projects will be developed through subject-specific supervision and peer support.

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    Animation Pre-Production

    This practical module focuses on the subject specific skills necessary to prepare any animation for production and is designed to prepare you for Final Major Project Development.

    The Final Major Project gives you experience of an extended production. It encourages the further development of independence, originality and professionalism in the field of animation. The FMP is designed to prepare you for a creative and professional life after graduation, and to give an opportunity for you to create a project that expresses the full extent of your animation skills and your individual creative voice and present it to the wider world.

    The project is split across modules throughout the academic year. This module deals with pre-production, and includes:

    • storyboarding
    • pitching and presentation
    • animatic and scratch-sound
    • working with, and giving creative direction to actors and sound designers
    • character design
    • animation tests, keyframes/models and proof of concept
    • scheduling and workflow design
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    Animation Post-Production

    This module builds on work completed in the modules 'Final Project: Development' and 'Animation Pre-Production', developing the Final Major Project (FMP) into a completed artefact. Usually the FMP takes the form of a two to three-minute animated narrative film, but the structure of the module is open to various outcomes and is individually negotiated between the student and their tutor.

    The FMP is designed to prepare you for a creative and professional life after graduation. It gives an opportunity for you to create a project that expresses the full extent of their animation skills, their individual creative voice and to present it to the wider world.

    This module concerns production and post-production and includes:

    • Animation
    • Workflow planning/Asset management
    • Editing
    • Compositing
    • Rendering/Exporting
    • Industry Standards
    • Presentation and Promotion

     

    You will gain understanding of the professional aspects of a creative project and look beyond graduation to roles in the animation industry. You make a practical plan of action for after graduation using case studies, studio visits and visiting professionals.

HOW YOU'LL LEARN

HOW YOU'LL BE ASSESSED

CAMPUS and FACILITIES

Docklands Campus

Docklands Campus, Docklands Campus, London, E16 2RD

WHO TEACHES THIS COURSE

The teaching team includes qualified academics, practitioners and industry experts as guest speakers. Full details of the academics will be provided in the student handbook and module guides.

YOUR FUTURE CAREER