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Dr. Paul Smith

Senior Lecturer in Game Development

Paul is a Game Development Lecturer, AI Researcher and Indie Game Developer. He holds both a Bachelor of Science in Computer Science and Mathematics (2004) and a PhD in Computer Science and Informatics (2010) from the National University of Ireland, Galway. His PhD is in the areas of Virtual Environments, interaction and computer graphics and he has a number of years experience in Computer Graphics and Object oriented programming, both in development and teaching. Paul has 10+ years experience in the use of C++ for development and research and has worked closely with game engines (Unity3d and Torque Game Engine) and optical motion capture technology (mainly through his research which involved the use of real-time facial expression recognition in virtual environments and virtual interaction tools). Paul lectures in research and Game Development topics at UEL and is now working in his spare time on a Turn Based Strategy War Game called Combat Cubed: Tactics which he plans to release for PC on Steam in 2017.




    Paul has both a Bachelor of Science in Computer Science and Mathematics (2004) and a PhD in Computer Science and Informatics (2010) from the National University of Ireland, Galway. His PhD is in the areas of Virtual Environments, interaction and computer graphics and he has a number of years experience in Computer Graphics and Object oriented programming, both in development and teaching. Paul has 8+ years experience in the use of C++ for development and research and has worked closely with game engines (Unity3d and Torque Game Engine) and optical motion capture technology (mainly through his research which involved the use of real-time facial expression recognition in virtual environments and virtual interaction tools). 

    Paul has also worked as a 3D graphics and game developer on the development team of a massively multiplayer online strategy game named “Dark-Wind”, by an independent Irish games developer called Psychic Software (www.dark-wind.com). He continues to develop computer graphics and program for the games industry in his spare time, and is currently working on mobile (Android and IOS) and PC games for his own Indie game development company.

    Paul's PhD involved the proof of application of real-time automatic facial expression recognition technology to online and remote work tools, where he developed a prototype emotion tracking software agent (ETA) and integrated it within an existing collaborative virtual environment in order to assess its benefits to online multitasking and collaborating virtual teams. This work was the first such application of this technology to be applicable to a wide range of tools for facilitation of distributed work and to have assessed the benefits of automatic emotion recognition technology to attention and awareness in virtual interaction environments. 

    From 2008 and 2010, Paul worked as a visiting lecturer in Information Technology at NUI, Galway teaching subjects such as 2D computer graphics, Graphical User Interface programming and introductory and advanced computer programming courses. Between 2010 and 2012 he worked fulltime for an Irish Real-time 3D simulation and social media game development company known as RealSIM which is based on the NUI, Galway campus. Since 2012 Paul has worked as a Lecturer in Computer Games Programming and Development for UEL. Paul is also a Adjunct member of faculty for Regis University, Colorado and the National University of Ireland, Galway and teaches on their online programs in Computer Science and IT.

    Paul is now working in his spare time on a Turn Based Strategy War Game called Combat Cubed: Tactics which he plans to release for PC on Steam in 2017.

    Paul is an accredited Fellow of the Higher Education Academy
    Masters External Examiner: Discipline of IT, NUI, Galway and University of Bedfordshire

    Overview

    Research Interests: Advanced Game AI, Neural Networks, Facial Expression Recognition, VR


    Collaborators

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    Research

    Publications


    Funding

    GAME AI, gAME pROGRAMMING, iNDIE gAME dEVELOPMENT



    Interests

    Portfolio

    Module Leader: MS4400 Game Research and Analysis, MS6403 Dynamic Game Programming
    Also teaching on MS5403 Game Progamming and MS5402 Professional Practice

    Teaching