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4.1 Module 1

Module title:  Theories of Space, Architecture and Urban Systems I
Credits: 15
Main aims of the module:
 the study through texts of the implications to architectural design in the use of computation.
Main topics of study: the module introduces the student to theories of space that are of relevance for both architectural designer as well as the virtual space designer. In its centre are theories of architectural space, spatial perception, and social implication of the organisation of space, spatial navigation, spatial mapping and way-finding.
  • Urban theories
    • New methods of description and analysis in urban systems using computer based approaches. Computational geography, agent based simulations of occupation, dynamic models of urban form
  • Histories of architectural
    • Research survey of texts on architecture from Vitruvius to Manuel deLanda
  • Design methodologies
    • Covers the development of the “scientific management” movement, operational research, computer based approaches, design as problem solving, design as search, the status of the human designer
  • Spatial theories
    • Theoretical models developed by mathematicians and philosophers to describe “space”.

Learning Outcomes: the module will provide the student with knowledge on theories of space and navigation of 3D space. It will assist students to contextualise the project based work. Skills: research, presentation…
Assessments instruments: 2000 word essay, multimedia presentation

4.2 Module 2

Module title:  Theories of digital space
Credits: 15
Main aims of the module:  the study through texts of the examples the emerging field of virtual space design
Main topics of study:
the module covers general system theory, alternative models of spatial organisation and form, cybernetics, the idea of emergent phenomena, and navigation in virtual space, spatial mapping of virtual environments and 3 D way-finding
  • Virtuality, culture and the phenomenological stance, Readings from cultural and social studies on new understandings of space and perception, the situated observer, embodiment and the work of media theorists on the status of space and media in society since the advent of computer based imaging and modelling.
  • Histories of virtual space, representation, and computing machines
  • Lectures, readings on the status of the image in art and architecture. New types of representation, the implication of immersive space, gaming and multi user interactions, trans-spatiality

Learning Outcomes:
Learning to carry out well focussed research, report writing. Developing an understanding of current themes in critical practice.
Assessments instruments: 2000 word essay, multimedia presentation

4.3 Module 3

Module title:  Design of Virtual Space & Virtual Space Design I
Credits:
30
Main aims of the module: 
Main topics of study: The module is project based in practical design exercises the understanding of the theoretical knowledge is intensify
  • Programming form and space
    • Classes in selected programming languages with coding projects in generative and / analytical aspects
  • User interface building and 3d way finding in virtual environments
    • Programming / building user interfaces using a chosen environment
Learning Outcomes: understanding how to program algorithms in a range of environments
Assessments instruments: portfolio presentation

4.4 Module 4

Module title:  Theories of Space, Architecture and Urban Systems II
Credits: 15
Main aims of the module:  further advanced study through texts of the implications to architectural design in the use of computation.
Main topics of study:
the module introduces the student to theories of space that are of relevance for both architectural designer as well as the virtual space designer. In its centre are theories of architectural space, spatial perception, and social implication of the organisation of space, spatial navigation, spatial mapping and way-finding.

Learning Outcomes: the module will provide the student with further knowledge on theories of space and navigation of 3D space. It will assist students to contextualise the project based work. Skills: research, presentation using multimedia.
Assessments instruments: 2000 word essay, multimedia presentation

4.5 Module 5

Module title:  Theories of digital space II
Credits: 15
Main aims of the module:  
further advanced study through texts of the examples the emerging field of virtual space design
Main topics of study:
the module covers general system theory, alternative models of spatial organisation and form, cybernetics, the idea of emergent phenomena, and navigation in virtual space, spatial mapping of virtual environments and 3 D way-finding
  • Case studies in digital practice
    • The use of cad cam in industry, the new role of the craftsman in the digital production of machining / assembly instructions
  • Research in computer science in synthetic construction, simulation and morphological modelling
    • Theory background to the algorithms behind generative models of shape and form from Goethe, though Turing to massively parallel simulations of emergent topologies Network models, topology vs topography. Matrix algebra, vector maths, graph theory
Learning Outcomes: Learning to carry out well focussed research, report writing. Developing an understanding of current themes in critical practice.
Assessments instruments: 2000 word essay, multimedia presentation

4.6 module 6

Module title:  Design of Virtual Space & Virtual Space Design II
Credits:
30
Main aims of the module: 
Main topics of study: this module provides advanced exercises and programming projects to extend the work done in module  3
  • Constructive geometries and synthetic environments
    • Using Matrices / vector maths to build agents. Experiments in a range of AI / AL paradigms – CA GA GP ANN SOM etc
  • Immersive space construction and experimentation
    • Practical projects in building and navigating virtual space / form
  • Digital craft and practice – 3d modelling and animation
    • Learning to use commercial app. In 3d modelling, rendering & animation. If possible experiencing the whole design cycle from generation to fabrication

Learning Outcomes: Advanced programming and geometry for integrating cad and other applications for developing practical projects
Assessments instruments: practical software demonstrations