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Fees and Funding

Here's the fees and funding information for each year of this course


You can apply for this course as an MFA or MA. The MFA takes one extra year and you can apply by choosing the MFA option when you click 'apply'.

The MA / MFA Sound and Music suite will provide a significant opportunity to extend your skill base through applied practice and research in professional contexts.

You will develop projects in your area of specialism (e.g. performance, production, sound and music for media, games or theatre), and capitalise on our expertise in interdisciplinary working to develop collaborative projects alongside other practitioners and researchers studying Acting, Drama, Performing Arts, Dance, Multi-media, Film, animation and architecture, modelling professional practice and modes of collaboration by operating as creative and collaborative innovators.

Programme-specific skills and professional contexts will include: Sound and Music Performance, Sound and Music Design and Production, Sound and Music for Games, Sound and Music for Theatre, Sound and Music for Games.

Students will be able to choose a programme title, relative to the specialism of their Final Project, Research Praxis and Meta-Praxis modules:

  • MA / MFA Sound and Music Performance
  • MA / MFA Sound and Music Production
  • MA / MFA Sound and Music for Media
  • MA / MFA Sound and Music for Games
  • MA / MFA Sound and Music for Theatre

What makes this course different

Professional Pathways to Industry

Professional Pathways to Industry

Our teaching staff and mentors have significant and wide-ranging industry experience and remain active at the cutting edge. Our collaborative partnerships with external professionals and organisations provide a dynamic space for creativity in sound and music.

Interdisciplinary Practice

Interdisciplinary Practice

We recognise and nurture the opportunity of working in interdisciplinary ways, developing skills that can be leveraged for different professional environments, to meet the demands of a changing working practice.

Embedded Projects

Embedded Projects

Creative and Collaborative Projects are the main mode of learning and development, in which a student’s professional context will support practice-led research inquiry and development.


You will develop advanced skills in sound design and production, music performance, composition and production, placing emphasis on the particular context of your work (e.g. media, games, theatre).

You will develop skills in working with technology as a collaborator, innovating process and practices to support you creative project work.

A key feature of the course is our expertise in Interdisciplinary learning, through which we will support you to make interdisciplinary intersections - connections between disciplines to establish modes and models of collaborative creative practice derived from industry, as well as innovating through experimentation to develop hybrid approaches.

You will be guided in the design and implementation of creative projects, involving modules for the arts, design thinking, and innovation practice. This will form the foundation for your practice-led final project, together with the deepening of the scope and effectiveness of your research skills, leading to the completion of the MA course.

A further year of practice-led research embedded in a professional context relative to your specialism, will culminate in a significant body of applied reflective praxis (Meta-Praxis) and research (Research Praxis), in which original ideas and concepts have derived and cultivated, capturing both planned and emergent methodologies and impact.


This course is subject to validation. You can still apply for this course while it is being approved.


  • Core Modules

    Interdisciplinary Intersections

    Developing Cross-Disciplinary Coherence

    • To enable you to develop advanced understanding of interdisciplinary learning methodologies through research and applied practice
    • To enable you to design and evaluate a methodological framework for interdisciplinary interaction
    • To enable you to develop and evaluate opportunities for progression within interdisciplinary learning frameworks
    • To enable you to develop reflexive capability in the transfer and leveraging of existing and newly acquired skills between domains of disciplinary expertise
    • To model interdisciplinary collaboration across networks of practice and through the development of artefacts that contribute to a shared stock of meanings and concepts
  • Core Modules

    Research Praxis

    Applied Praxis and Research Methodologies  Distributed Expertise: Distributed Learning

    • To enable you to develop advanced understanding and critical awareness of seminal and emergent theories and practices, relative to the specific context of their learning innovation research
    • To enable you to develop and apply effective research methodologies: propose, implement, and evaluate impact applying quantitative and qualitative approaches as appropriate
    • To enable you to develop reflexive capability by evaluating you sphere of influence and impact, collaboration and research skills
    • To enable you to develop and apply understanding and critical awareness of the distribution of expertise, organisational climate and culture of the context of their learning design and innovation projects at different levels of impact scale.
    • To enable you to present research finding in a digital interactive research repository


    Context and Student-specific live applied project

    • To enable and facilitate you in designing, implementing, facilitating and leading a learning design and innovation project in your professional context.
    • To enable you to develop and apply coherent frameworks for reflexive interdisciplinary learning
    • To enable you to model transversal skills development and reflexive practice within a learning design and innovation project in your professional context.
    • To enable you to conduct and present an evaluative case study, in the form of an interactive portfolio and presentation of Praxis


This course suite will develop knowledge, cognitive and practical skills and experience for the emerging marketplace and employment context.

You will develop core technical and creative skills relevant to several industrial and professional contexts and select an appropriate programme title that captures the nature of professional practice within their chosen industrial domain.

Core skills will be developed through collaboration and in-context application across all programme pathways, and industry specific skills will be developed and applied within the industrial context of the student's workplace, placement context, or chosen community / professional setting.

The main focus of the course is on designing and leading creative and collaborative projects that are designed and implemented by students, supported by teaching staff and industry mentors, to create impact for students and the publics, communities and collaborators with which they are working.

Study will be practice-led, with a focus on developing a range of research skills and models for creative practice, applied in diverse professional contexts. You will also develop context awareness and responsiveness, examining the influence and impact of your work for and upon the many contextual layers interconnected with it, including but not limited to the social, cultural, historical, economic, technological, environmental, and ethical.

Assessment Tasks and Portfolios

Assessment frequently includes the creation of portfolios, comprising production reports, written reports, extended essays, and live practical assessments relevant to disciplinary and interdisciplinary practice.

Portfolio content will depend on the module assessment task in which the portfolio features, consisting of a wide variety of mediums from digital content, such as video and audio recordings, or digital images, which capture the production and performance/ media of practical work and technical outcomes. Portfolios will be digital documents presented online using web publishing tools.

Details of the requirements and content for portfolios and assessment tasks will be provided in module guides for each module. To allow for diversity and inclusivity across course clusters, it will be appropriate, based on relevant course subject, to further stipulate the form of assessment required i.e. artefacts and performance/ media pieces captured as evidence digitally and or non-digital formats (e.g. published printed book), which may subsequently be documented digitally (i.e. coursework portfolio).

Portfolios will take the form of digital and physical documents presented online using web publishing tools and or physical portfolios that have been printed and curated into a portable portfolio.

From this practice, students demonstrate and reflect upon the process of creating and preparing a final professional body of work for professional display, further development in production and or industry.


You will be assessed through the development and delivery of live projects, applied in professional contexts appropriate to your area of specialism.  

  • Project development, outcomes, and impact will be captured and disseminated and assessed by:
  • Interactive Portfolios
  • Literature Reviews
  • Critical Evaluation
  • Research and Development Repositories
  • Presentation, workshops, and seminars
  • Reflective Journals
  • Collaborative practice-led research

All assessment is a combination of 60% Practical and 40% Coursework.

Ongoing formative feedback will provide you with continuous support and opportunities for development and growth. For formal assessment, we aim to provide feedback in 20 working days.


University Square Stratford

University Square Stratford, University Square Stratford


The teaching team includes qualified academics, practitioners and industry experts as guest speakers. Full details of the academics will be provided in the student handbook and module guides.

Michael Bunce

Michael Bunce is a Senior Lecturer in music technology and Course Leader for MA in Global Learning Futures.

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Gordon Kerr

Gordon Kerr has a large body of published works as a music composer and producer. He also exhibits and receives commissioned works.

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Professor Tim Lawrence

Tim is Professor of Cultural Studies and Co-director of the Centre for Cultural Studies Research. He teaches in music and has written three books.

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Jeremy Gilbert

Jeremy is Professor of Cultural and Political Theory in the School of Arts and Creative Industries.

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Guy Harries

Guy Harries is senior lecturer in music, and co-director of the research centre CPAD (Centre for Performing Arts Development).

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Dr Yumi Hara Cawkwell

Yumi Hara Cawkwell is a composer and improviser (keyboard, harp, voice).

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Helen Reddington

Helen Reddington is a lecturer in songwriting, production, and professional music industry practice at the University of East London.

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Our department is researching Immersive Audio and Dolby Atmos, Studio Post-Production, Improvisation, Live Electronic Performance, Song-writing, The Lost Women of Rock,  Gender Ventriloquism in Studio Production, Female Punk Bands of the 1970s, Interdisciplinary Practice, Opera, Immersive Theatre.

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You are likely to have professional industrial experience and/or have joined the course as a graduate within the specialist areas of Music Performance, Music Technology and Production, Sound and Music for Media, Games or Theatre. This will inform your path of study and practice. 

A significant feature of the course is to establish creative and collaborative interdisciplinary projects applied in professional industrial contexts, which may include your current place of work. 

This mode of embedded study will significantly increase your opportunity to operate and work in a wide range of roles across the music, media, theatre, games and multi-media industries. 

Our links with industry partners will provide opportunities to enrich the professional practice and research base of the course.