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Programme Specification for Digital Media Technologies BSc

Recruitment to this programme is currently suspended.  It is expected that recruitment will recommence for a new cohort to commence in September 2013

Final award

BSc

Intermediate awards available

Cert HE, Dip HE

UCAS code

G451

Details of professional body accreditation

None

Relevant QAA Benchmark statements

Computing

Date specification last up-dated

September 2011

Profile

The summary - UCAS programme profile

BANNER BOX:

Engineer and produce effective Digital Media applications.

ENTRY REQUIREMENTS

The admission of applicants to the programme is solely at the discretion of the University. The following principles will apply:

BSc Entry Requirements

  • 240 UCAS tariff points or equivalent
  • Relevant Access programme
  • A range of international qualifications are also accepted as is an appropriate level of work experience. Applicants from mature students are welcomed. All applicants should have or be expected to gain, prior to entering the programme, GCSE grade 'C' or above English and Maths - or equivalent. International applicants should have or expect to gain IELTS 6.0 or TOEFL 550.

ABOUT THE PROGRAMME

What is Digital Media Technologies?

Business requires products that add value to the business portfolio. Digital media can be used to produce business artefacts with sophisticated interfaces. The BSc Digital Media Technologies applies computing and Digital Media Technologies to the interface design of business systems to enable students to build such professional multimedia products; products that have purpose and definition within the business arena.

Digital Media Technologies at UEL

The majority of digital media programmes examine digital media technologies from an artistic perspective or from a computing technology perspective. This programme at UEL offers the student the ability to focus digital media technologies within a business perspective and concentrates on the production of usable and cost effective systems that use digital media as an interface component.

This programme at UEL allows you to:

  • Make an immediate contribution in employment
  • Develop a range of skills, techniques, personal qualities and attributes essential for successful performance in professional working life and future studies.
  • Gain necessary team player and team manager skills
  • Produce and exhibit a major digital media product for business purposes
  • Understand and be aware of the current issues in the development of digital media interfaces.

Get more than one qualification

  • It is also possible for students undertaking part time study to enter this overall programme by completing the professional awards that make up the foundation element to this overall programme.

Programme structure

The first year introduces you to:

  • image manipulation
  • fundamentals of digital media
  • digital media design principles
  • skills for success in academic learning
  • web techniques
  • multimedia professional practice.

The second year allows you to focus on the

  • Systems development aspects of digital media
  • Ascertaining the requirements of the digital media product.
  • Double weighted group project enables you to put the theory into practice and develop digital media for a client within an business environment

The final year enables you to specialise along your own preferences with four modules to be taken from

  • Cultural interpretation
  • Evaluation techniques
  • Ethical and Professional issues
  • Marketing, economics and advertising
  • Back end systems
  • Current issues in digital media
  • Usability
  • Security

Produce a group and an individual project

  • • The other two modules in the final year are a group project workshop and an individual project where you can further your specialism both theoretically and practically.

Learning environment

The teaching and learning strategy will be based on

  • an emphasis on a student centred approach
  • Traditional learning environments

Lecture will be used to present information, general principles, applications and methods and will be enhanced by support activities including tutorials, problem solving, laboratories, group work and projects.

Learn in a format that suits you

  • The traditional method of delivery based on the two semester and year structure.
  • Day or evening classes.
  • Evening Attendance.
  • Weekend Attendance.
  • Earlybird.
  • Short Programme structure.

All modules can also be taken individually, in which case, a certificate of achievement may be awarded.

Assessment

All modules are assessed by criteria referenced learning outcomes and each learning outcome will be assessed.

  • Practical assessment - The majority of modules have assessment of practical work
  • Theoretical assessment - By Tests, essays, and examination
  • First year Assessment - No exams in the first year
  • Project assessment - There are three major projects that give you the opportunity to express yourself creatively within a business environment.

Work experience/placement opportunities

Students are encouraged to take up the offer of a summer industrial placement between the second and final years of the programme enabling you to gain the valuable working experience so necessary in finding a real job at the end of the programme. The projects and workshop also have an element of industrial experience attached to them and students are encouraged to pursue practical work for the real world clients that support the programme.

Project work

In addition to the opportunities specified above students are also encouraged to pursue their individual specialisms and interests within an academic framework.

Added value

This programme enables students to be marketable in the employment arena. Students benefit from the industrial experience gained and may even be offered employment directly through the links forged on placement or on workshop / project work. The programme will apply for CEng partial exemption from the British Computer Society entrance examination on the first graduation of its students. Design skills gained on this programme may be transferred to a number of design areas within computing.

IS THIS THE PROGRAMME FOR ME?

If you are interested in...

Digital media design, production of digital media, business user interface design, the use of digital media within business, innovative interface design for business products.

If you enjoy...

New challenges; working in groups; applying your knowledge to real world situations; manipulating graphics, sound, video, computer games on the computer; showing your skills as a computer interface designer.

If you want...

To pursue a career within the computer interface field but wish to apply your knowledge to the lucrative field of business applications and products.

Your future career

This programme will enable you to be employed as a professional within the computer industry or digital media industry specialising in the application of digital media skills to business product; As a manger of development teams that produce digital media products for business purposes; as a general interface analysts/developer within the computer/business industry.

The programme will also equip students with the knowledge and skills necessary to pursue further education at Masters Degree level. The programme will apply for partial CEng exemption from the British Computer Society on the graduation of its first intake of students enabling students who graduate from this programme will be eligible for full membership of the British Computer Society after an initial period of employment.

How we support you

On entry to the programme you will be assigned a personal tutor who will be available to you to guide you and to answer any general questions about the programme or the university that you have.

Academic staff provide you with the backup necessary to gain the technical skills necessary to engineer computer games. Skills zone staff help you adapt to the requirements for university education and can provide additional services if necessary to overcome any language or general skills problem that you may think that you have.

Bonus factors

This programme enables students to be marketable in the employment arena. Students benefit from the industrial experience gained and may even be offered employment directly through the links forged on placement or on workshop / project work. The programme will apply for CEng partial exemption from the British Computer Society entrance examination on the first graduation of its students. Design skills gained on this programme may be transferred to a number of design areas within computing.

Outcomes

Programme aims and learning outcomes

What is this programme designed to achieve?

This programme is designed to give you the opportunity to:

  • Determine the digital media requirements for a business product
  • Produce effective digital media products
  • Be aware of current issues in the digital media field
  • Be able to lead a development team

What will you learn?

On completion of this programme you will be able to:

  • Determine the digital media requirements for a business product
  • Design effective digital media products that meet the requirements
  • Produce effective digital media products
  • Prove that your product meets its requirements
  • Be aware of current issues in the digital media field
  • Be able to lead a development team

Knowledge

On completion of this programme you will be able to demonstrate knowledge in the field of

  • Engineering and engineering methods for software design
  • Advanced techniques for digital media development
  • Quality assurance
  • Team leadership

Thinking Skills

You will be able to:

  • Identify problems
  • Analyse the problem areas
  • Ascertain solutions
  • Evaluate the effectiveness of differing solutions

Subject-based Practical Skills

You will be able to:

  • Identify problems
  • Analyse the problem areas
  • Ascertain solutions
  • Evaluate the effectiveness of differing solutions

Skills for Life and Work (general skills)

The design and problem solving skills developed in this programme are easily applied to many environments

Structure

The programme structure

Introduction

All programmes are credit-rated to help you to understand the amount and level of study that is needed.

One credit is equal to 10 hours of directed study time (this includes everything you do e.g. lecture, seminar and private study).

Credits are assigned to one of 5 levels:

  • 0 - equivalent in standard to GCE 'A' level and is intended to prepare students for year one of an undergraduate degree programme
  • 1 - equivalent in standard to the first year of a full-time undergraduate degree programme
  • 2 - equivalent in standard to the second year of a full-time undergraduate degree programme
  • 3 - equivalent in standard to the third year of a full-time undergraduate degree programme
  • M - equivalent in standard to a Masters degree

Credit rating

The overall credit-rating of this programme is 360 credits.

Typical duration

The expected duration of this programme is 3 years when attended in full-time mode or 5 years in part-time mode. It is possible to move from a full-time mode of study to a part-time mode of study and vice-versa, to accommodate any external factors such as financial constraints or domestic commitments. Many of our students make use of this flexibility and this may impact on the overall duration of their study period.

How the teaching year is divided

The teaching year begins in September and ends in June but some programmes also allow students to join at the start of Semester B, in February. A student, normally registering for 6 modules in one year (3 modules in each Semester) would do so in a full-time attendance mode of study and a student registering for up to 4 modules in one year (2 modules in each Semester) would do so in part-time attendance mode of study.

What you will study when

This programme is part of a modular degree scheme. A student registered in a full-time attendance mode will take six 20 credit modules per year. An honours degree student will complete six modules at level one, six at level 2 and six at level 3.

It is possible to bring together modules from one field with modules from another to produce a combined programme. Subjects are offered in a variety of combinations:

  • Single - 120 credits at levels one, two and three
  • Major - 80 credits at levels one, two and three
  • Joint - 60 credits at levels one, two and three
  • Minor - 40 credits at levels one, two and three

Modules are defined as:

  • Core - Must be taken
  • Option - Select from a range of identified modules within the field
  • University wide option - Select from a wide range of university wide options

The following are the core and optional requirements for the single, major, joint and minor routes for this programme

LEVELTITLESKILLS
MODULES
CREDITSSTATUS
SINGLE
STATUS
MAJOR
STATUS
JOINT
STATUS
MINOR

1

Image Manipulation and Art

 

20

Core

 

 

 

1

Computer Fundamentals and Contexts

 

20

Core

 

 

 

1

Multimedia Principles and Design

 

20

Core

 

 

 

1

Skills for Academic Learning

Yes 

20

Core

 

 

 

1

Web Authoring and Web Management

 

20

Core

 

 

 

1

Multimedia Practice and Professional Skills

 

20

Core

 

 

 

2

Professional Project (double module)

 Yes

40

Core

 

 

 

2

Requirements Analysis and Interface Design Principles

 

20

Core

 

 

 

2

Object Oriented Programming

 

20

Option

 

 

 

2

Communication Networks and Operating Systems

 

20

Option

 

 

 

2

Advanced web site development

 

20

Core

 

 

 

 2

Video and Sound Techniques

 

 20

 Core

 

 

 

3

Cultural Interpretation

 

20

Option

 

 

 

3

Evaluation techniques

 

20

Core

 

 

 

3

Workshop

 Yes

20

Core

 

 

 

3

Ethical and Professional issues from BSc Games.

 

20

Option

 

 

 

3

Marketing, economics and advertising

 

20

Option

 

 

 

3
3

Project

Back end systems

 

20
20

Core
Option

 

 

 

3

Current issues in multimedia

 

20

Option

 

 

 

3

Usability

 

20

Option

 

 

 

3

Security

 

20

Option

 

 

 

Requirements for gaining an award

In order to gain an honours degree you will need to obtain 360 credits including:

  • A minimum of 120 credits at level one or higher
  • A minimum of 120 credits at level two or higher
  • A minimum of 120 credits at level three or higher

In order to gain an ordinary degree you will need to obtain a minimum of 300 credits including:

  • A minimum of 120 credits at level one or higher
  • A minimum of 120 credits at level two or higher
  • A minimum of 60 credits at level three or higher

In order to gain a Diploma of Higher Education you will need to obtain at least 240 credits including a minimum of 120 credits at level one or higher and 120 credits at level two or higher

In order to gain a Certificate of Higher Education you will need to obtain 120 credits at level one or higher.

In order to gain an Associate Certificate you will need to obtain a minimum if 20 credits at level one or higher

In order to gain a Foundation Degree you will need to obtain a minimum of 240 credits including:

  • A minimum of 120 credits at level one or higher
  • A minimum of 120 credits at level two or higher

(A Foundation degree is linked to a named Honours degree onto which a student may progress after successful completion of the Foundation degree)

Degree Classification

Where a student is eligible for an Honours degree, and has gained a minimum of 240 UEL credits at level 2 or level 3 on the programme, including a minimum of 120 UEL credits at level 3, the award classification is determined by calculating:

The arithmetic mean of the best 100 credits at level 3

×

2/3

+

The arithmetic mean of the next best 100 credits at levels 2 and/or 3

×

1/3

and applying the mark obtained as a percentage, with all decimals points rounded up to the nearest whole number, to the following classification

70% - 100%

First Class Honours

60% - 69%

Second Class Honours, First Division

50% - 59%

Second Class Honours, Second Division

40% - 49%

Third Class Honours

0% - 39%

Not passed

Assessment

Teaching, learning and assessment

Teaching and learning

The teaching and learning strategy will be based on:

  • an emphasis on a student centred approach
  • Traditional learning environments

Lecture will be used to present information, general principles, applications and methods and will be enhanced by support activities including tutorials, problem solving, laboratories, group work and projects.

Learn in a format that suits you

  • The traditional method of delivery based on the two semester and year structure.
  • Day or evening classes.
  • Evening Attendance.
  • Weekend Attendance.
  • Earlybird.
  • Short Programme structure.

All modules can also be taken individually, in which case, a certificate of achievement may be awarded.

Assessment

All modules are assessed by criteria referenced learning outcomes and each learning outcome will be assessed.

  • Practical assessment - The majority of modules have assessment of practical work
  • Theoretical assessment - By Tests, essays, and examination
  • First year Assessment - No exams in the first year.
  • Project assessment - There are three major projects that give you the opportunity to express yourself creatively within a business environment.

Quality

How we assure the quality of this programme

Before this programme started

Before the programme started, the following was checked:

  • there would be enough qualified staff to teach the programme;
  • adequate resources would be in place;
  • the overall aims and objectives were appropriate;
  • the content of the programme met national benchmark requirements;
  • the programme met any professional/statutory body requirements;
  • the proposal met other internal quality criteria covering a range of issues such as admissions policy, teaching, learning  and assessment strategy and student support mechanisms.

This is done through a process of programme approval which involves consulting academic experts including some subject specialists from other institutions.

How we monitor the quality of this programme

The quality of this programme is monitored each year through evaluating:

  • external examiner reports (considering quality and standards);
  • statistical information (considering issues such as the pass rate);
  • student feedback.

Drawing on this and other information, programme teams undertake the annual Review and Enhancement Process which is co-ordinated at School level and includes student participation. The process is monitored by the Quality and Standards Committee.

Once every six years an in-depth review of the whole field is undertaken by a panel that includes at least two external subject specialists. The panel considers documents, looks at student work, speaks to current and former students and speaks to staff before drawing its conclusions. The result is a report highlighting good practice and identifying areas where action is needed.

The role of the programme committee

This programme has a programme committee comprising all relevant teaching staff, student representatives and others who make a contribution towards the effective operation of the programme (e.g. library/technician staff). The committee has responsibilities for the quality of the programme. It provides input into the operation of the Review and Enhancement Process and proposes changes to improve quality. The programme committee plays a critical role in the quality assurance procedures.

The role of external examiners

The standard of this programme is monitored by at least one external examiner. External examiners have two primary responsibilities:

  • To ensure the standard of the programme;
  • To ensure that justice is done to individual students.

External examiners fulfil these responsibilities in a variety of ways including:

  • Approving exam papers/assignments;
  • Attending assessment boards;
  • Reviewing samples of student work and moderating marks;
  • Ensuring that regulations are followed;
  • Providing feedback  through an annual report that enables us to make improvements for the future.

Listening to the views of students

The following methods for gaining student feedback are used on this programme:

  • Module evaluations
  • Student representation on programme committees (meeting 6 times  year)
  • Student/Staff consultative committee (meeting 3 times a year)

Students are notified of the action taken through:

  • circulating the minutes of the programme committee
  • a newsletter published three times a year
  • providing details on the programme notice board
  • uelplus site

Listening to the views of others

The following methods are used for gaining the views of other interested parties:

  • Annual student satisfaction questionnaire
  • Questionnaires to former students
  • Industrial liaison committee
  • Placements Officer

Further Information

Alternative locations for studying this programme

LocationWhich elements?Taught by UEL staffTaught by local staffMethod of Delivery

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Where you can find further information

Further information about this programme is available from:


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