|
Final award |
BSc |
|
Intermediate awards available |
Cert HE, Dip HE |
|
UCAS code |
G451 |
|
Details of professional body accreditation |
None |
|
Relevant QAA Benchmark statements |
Computing |
|
Date specification last up-dated |
September 2011 |
Engineer and produce effective Digital Media applications.
The admission of applicants to the programme is solely at the discretion of the University. The following principles will apply:
BSc Entry Requirements
Business requires products that add value to the business portfolio. Digital media can be used to produce business artefacts with sophisticated interfaces. The BSc Digital Media Technologies applies computing and Digital Media Technologies to the interface design of business systems to enable students to build such professional multimedia products; products that have purpose and definition within the business arena.
The majority of digital media programmes examine digital media technologies from an artistic perspective or from a computing technology perspective. This programme at UEL offers the student the ability to focus digital media technologies within a business perspective and concentrates on the production of usable and cost effective systems that use digital media as an interface component.
This programme at UEL allows you to:
Get more than one qualification
The first year introduces you to:
The second year allows you to focus on the
The final year enables you to specialise along your own preferences with four modules to be taken from
Produce a group and an individual project
The teaching and learning strategy will be based on
Lecture will be used to present information, general principles, applications and methods and will be enhanced by support activities including tutorials, problem solving, laboratories, group work and projects.
Learn in a format that suits you
All modules can also be taken individually, in which case, a certificate of achievement may be awarded.
All modules are assessed by criteria referenced learning outcomes and each learning outcome will be assessed.
Students are encouraged to take up the offer of a summer industrial placement between the second and final years of the programme enabling you to gain the valuable working experience so necessary in finding a real job at the end of the programme. The projects and workshop also have an element of industrial experience attached to them and students are encouraged to pursue practical work for the real world clients that support the programme.
In addition to the opportunities specified above students are also encouraged to pursue their individual specialisms and interests within an academic framework.
This programme enables students to be marketable in the employment arena. Students benefit from the industrial experience gained and may even be offered employment directly through the links forged on placement or on workshop / project work. The programme will apply for CEng partial exemption from the British Computer Society entrance examination on the first graduation of its students. Design skills gained on this programme may be transferred to a number of design areas within computing.
Digital media design, production of digital media, business user interface design, the use of digital media within business, innovative interface design for business products.
New challenges; working in groups; applying your knowledge to real world situations; manipulating graphics, sound, video, computer games on the computer; showing your skills as a computer interface designer.
To pursue a career within the computer interface field but wish to apply your knowledge to the lucrative field of business applications and products.
This programme will enable you to be employed as a professional within the computer industry or digital media industry specialising in the application of digital media skills to business product; As a manger of development teams that produce digital media products for business purposes; as a general interface analysts/developer within the computer/business industry.
The programme will also equip students with the knowledge and skills necessary to pursue further education at Masters Degree level. The programme will apply for partial CEng exemption from the British Computer Society on the graduation of its first intake of students enabling students who graduate from this programme will be eligible for full membership of the British Computer Society after an initial period of employment.
On entry to the programme you will be assigned a personal tutor who will be available to you to guide you and to answer any general questions about the programme or the university that you have.
Academic staff provide you with the backup necessary to gain the technical skills necessary to engineer computer games. Skills zone staff help you adapt to the requirements for university education and can provide additional services if necessary to overcome any language or general skills problem that you may think that you have.
This programme enables students to be marketable in the employment arena. Students benefit from the industrial experience gained and may even be offered employment directly through the links forged on placement or on workshop / project work. The programme will apply for CEng partial exemption from the British Computer Society entrance examination on the first graduation of its students. Design skills gained on this programme may be transferred to a number of design areas within computing.
This programme is designed to give you the opportunity to:
On completion of this programme you will be able to:
Knowledge
On completion of this programme you will be able to demonstrate knowledge in the field of
Thinking Skills
You will be able to:
Subject-based Practical Skills
You will be able to:
Skills for Life and Work (general skills)
The design and problem solving skills developed in this programme are easily applied to many environments
All programmes are credit-rated to help you to understand the amount and level of study that is needed.
One credit is equal to 10 hours of directed study time (this includes everything you do e.g. lecture, seminar and private study).
Credits are assigned to one of 5 levels:
The overall credit-rating of this programme is 360 credits.
The expected duration of this programme is 3 years when attended in full-time mode or 5 years in part-time mode. It is possible to move from a full-time mode of study to a part-time mode of study and vice-versa, to accommodate any external factors such as financial constraints or domestic commitments. Many of our students make use of this flexibility and this may impact on the overall duration of their study period.
The teaching year begins in September and ends in June but some programmes also allow students to join at the start of Semester B, in February. A student, normally registering for 6 modules in one year (3 modules in each Semester) would do so in a full-time attendance mode of study and a student registering for up to 4 modules in one year (2 modules in each Semester) would do so in part-time attendance mode of study.
This programme is part of a modular degree scheme. A student registered in a full-time attendance mode will take six 20 credit modules per year. An honours degree student will complete six modules at level one, six at level 2 and six at level 3.
It is possible to bring together modules from one field with modules from another to produce a combined programme. Subjects are offered in a variety of combinations:
Modules are defined as:
The following are the core and optional requirements for the single, major, joint and minor routes for this programme
| LEVEL | TITLE | SKILLS MODULES | CREDITS | STATUS SINGLE | STATUS MAJOR | STATUS JOINT | STATUS MINOR |
|---|---|---|---|---|---|---|---|
|
1 |
Image Manipulation and Art |
|
20 |
Core |
|
|
|
|
1 |
Computer Fundamentals and Contexts |
|
20 |
Core |
|
|
|
|
1 |
Multimedia Principles and Design |
|
20 |
Core |
|
|
|
|
1 |
Skills for Academic Learning |
Yes |
20 |
Core |
|
|
|
|
1 |
Web Authoring and Web Management |
|
20 |
Core |
|
|
|
|
1 |
Multimedia Practice and Professional Skills |
|
20 |
Core |
|
|
|
|
2 |
Professional Project (double module) |
Yes |
40 |
Core |
|
|
|
|
2 |
Requirements Analysis and Interface Design Principles |
|
20 |
Core |
|
|
|
|
2 |
Object Oriented Programming |
|
20 |
Option |
|
|
|
|
2 |
Communication Networks and Operating Systems |
|
20 |
Option |
|
|
|
|
2 |
Advanced web site development |
|
20 |
Core |
|
|
|
|
2 |
Video and Sound Techniques |
|
20 |
Core |
|
|
|
|
3 |
Cultural Interpretation |
|
20 |
Option |
|
|
|
|
3 |
Evaluation techniques |
|
20 |
Core |
|
|
|
|
3 |
Workshop |
Yes |
20 |
Core |
|
|
|
|
3 |
Ethical and Professional issues from BSc Games. |
|
20 |
Option |
|
|
|
|
3 |
Marketing, economics and advertising |
|
20 |
Option |
|
|
|
|
3 |
Project Back end systems |
|
20 |
Core |
|
|
|
|
3 |
Current issues in multimedia |
|
20 |
Option |
|
|
|
|
3 |
Usability |
|
20 |
Option |
|
|
|
|
3 |
Security |
|
20 |
Option |
|
|
|
In order to gain an honours degree you will need to obtain 360 credits including:
In order to gain an ordinary degree you will need to obtain a minimum of 300 credits including:
In order to gain a Diploma of Higher Education you will need to obtain at least 240 credits including a minimum of 120 credits at level one or higher and 120 credits at level two or higher
In order to gain a Certificate of Higher Education you will need to obtain 120 credits at level one or higher.
In order to gain an Associate Certificate you will need to obtain a minimum if 20 credits at level one or higher
In order to gain a Foundation Degree you will need to obtain a minimum of 240 credits including:
(A Foundation degree is linked to a named Honours degree onto which a student may progress after successful completion of the Foundation degree)
Where a student is eligible for an Honours degree, and has gained a minimum of 240 UEL credits at level 2 or level 3 on the programme, including a minimum of 120 UEL credits at level 3, the award classification is determined by calculating:
|
The arithmetic mean of the best 100 credits at level 3 |
× |
2/3 |
+ |
The arithmetic mean of the next best 100 credits at levels 2 and/or 3 |
× |
1/3 |
and applying the mark obtained as a percentage, with all decimals points rounded up to the nearest whole number, to the following classification
|
70% - 100% |
First Class Honours |
|
60% - 69% |
Second Class Honours, First Division |
|
50% - 59% |
Second Class Honours, Second Division |
|
40% - 49% |
Third Class Honours |
|
0% - 39% |
Not passed |
The teaching and learning strategy will be based on:
Lecture will be used to present information, general principles, applications and methods and will be enhanced by support activities including tutorials, problem solving, laboratories, group work and projects.
Learn in a format that suits you
All modules can also be taken individually, in which case, a certificate of achievement may be awarded.
All modules are assessed by criteria referenced learning outcomes and each learning outcome will be assessed.
Before the programme started, the following was checked:
This is done through a process of programme approval which involves consulting academic experts including some subject specialists from other institutions.
The quality of this programme is monitored each year through evaluating:
Drawing on this and other information, programme teams undertake the annual Review and Enhancement Process which is co-ordinated at School level and includes student participation. The process is monitored by the Quality and Standards Committee.
Once every six years an in-depth review of the whole field is undertaken by a panel that includes at least two external subject specialists. The panel considers documents, looks at student work, speaks to current and former students and speaks to staff before drawing its conclusions. The result is a report highlighting good practice and identifying areas where action is needed.
This programme has a programme committee comprising all relevant teaching staff, student representatives and others who make a contribution towards the effective operation of the programme (e.g. library/technician staff). The committee has responsibilities for the quality of the programme. It provides input into the operation of the Review and Enhancement Process and proposes changes to improve quality. The programme committee plays a critical role in the quality assurance procedures.
The standard of this programme is monitored by at least one external examiner. External examiners have two primary responsibilities:
External examiners fulfil these responsibilities in a variety of ways including:
The following methods for gaining student feedback are used on this programme:
Students are notified of the action taken through:
The following methods are used for gaining the views of other interested parties:
| Location | Which elements? | Taught by UEL staff | Taught by local staff | Method of Delivery |
|---|---|---|---|---|
|
- |
- |
- |
- |
- |
Further information about this programme is available from:
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