This programme is no longer recruiting. Please refer to the programme specification for BSc (Hons) Computer Game Development.
|
Final award |
BSc (Hons) |
|
Intermediate awards available |
Cert HE, Dip HE |
|
UCAS code |
G453 |
|
Details of professional body accreditation |
N/A |
|
Relevant QAA Benchmark statements |
Computing, Art and Design |
|
Date specification last up-dated |
July 2012 |
Interested in the development of the next generation of computer games? Then study a degree in Computer Games Technology at the University of East London and realise your ambition!
Students may be admitted through Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes. In the case of applicants whose first language is not English, then IELTS 6.0 (or equivalent) is required. International qualifications will be checked for appropriate matriculation to UK Higher Education undergraduate programmes.
The computer games industry is a global industry worth billions of dollars and games software has become a major source of entertainment for millions of people. Computer games programmes are designed to equip graduates with the necessary skills and knowledge to develop games software all the way from an initial concept to the final implementation and distribution to market.
The Computer Games Technologies programme offers students the opportunity to study the games development process and theories underpinning the design and development of computer games with a focus on acquiring games programming skills and knowledge.
As part of the program you will be required to produce games design documentation, as well as plan and mange implementation of games prototypes, both individually and as part of a multidisciplinary development team. The programme gives you a foundation in the entire games development process and allows you to acquire skills in 2D/3D graphics production, player/user/market analysis and targeted design, games-specific object oriented programming, and makes use of industry standard programming and games development environments to allow for both rapid prototyping and games development. Our games programmes are unique in focusing on the skills and understanding between design and development and will equip you with essential skills for the growing games industry.
The Computer Games Technologies programme lasts three years full time
In the first year introduces you to the basics of games analysis, theory and design, introductory graphics and prototyping production techniques and introductory object oriented software development skills
During the second year, you will focus on
The final year allows you to examine current issues in games markets, undertake large scale research and games design and development projects and develop more advanced technical skills including:
Learning takes place through lectures, seminars and practical workshops, presentations, crits and invited speakers from industry. Tutorial sessions are also available, as well as personal one-to-one supervision of final year projects and dissertations. Dedicated games design and development labs equipped with specialist games hardware and software are used for the teaching of computer games Technologies. Students also have access to the Internet and to a full range of standard desktop software applications. At UEL, we make extensive use of virtual learning environments to give extra support to our students and allow easy communication between students and staff.
A variety of assessment methods are used. Most modules are assessed entirely by coursework, although some modules contain a combination of coursework and examination. Coursework assessment can take a number of different forms including group and individual presentations, software demonstrations, research-based assignments , practical development and theoretical work and group and individual project coursework.
There is the opportunity to work in small interdisciplinary teams on live client briefs with in both the 2nd year of this degree programme.
Students are expected to undertake project work at all levels of study, culminating in their third year double project module. One third of the final year is made up of project work - this counts as almost a quarter of the total mark for the degree. This, and other areas of study, allows students to develop their own ideas, work in groups and/or research specific topics.
The programme offers a range of extracurricular games design and development activities, including Games Workshop, Games Club and the UEL SU Computer Games Society which run a number of events throughout the year. Games Workshops and Games Club sessions give students from all levels of study an opportunity to meet, both for technical or coursework assistance, planning, discussion and implementation and playtesting of non-assessed projects. In Games Club students play a wide-range of paper-based role-playing, board and card games as well as playtest paper-based prototypes of assessed work as well as non-assessed design projects. The games teaching team attend and support these sessions.
There are a number of potential careers in games design, development, production or management within the games, computing and new media industries. The programme will also equip students with the knowledge and skills necessary to pursue further education at Masters degree level.
Each student is allocated a personal tutor to guide them through their studies. There is also a programme tutor, who is responsible for your degree and can also offer help and advice. Additional academic support is provided by the School's dedicated Student Support Office. The university also offers support in the following areas: residential; student finance advice; careers advice; study skills development; IT/learning resources
This programme is designed to give you the opportunity to:
Knowledge and understanding
On completion of this programme you will be able to demonstrate knowledge in the field of
'Thinking' skills
You will be able to:
Subject-Based Practical skills
You will be able to:
Skills for life and work
All programmes are credit-rated to help you to understand the amount and level of study that is needed.
One credit is equal to 10 hours of directed study time (this includes everything you do e.g. lecture, seminar and private study).
Credits are assigned to one of 5 levels:
The overall credit-rating of this programme is 360 credits.
The expected duration of this programme is 3 years when attended in full-time mode or 5 years in part-time mode. It is possible to move from a full-time mode of study to a part-time mode of study and vice-versa, to accommodate any external factors such as financial constraints or domestic commitments. Many of our students make use of this flexibility and this may impact on the overall duration of their study period.
The teaching year begins in September and ends in June. A student, normally registering for 6 modules in one year (3 modules in each Semester) would do so in a full-time attendance mode of study and a student registering for up to 4 modules in one year (2 modules in each Semester) would do so in part-time attendance mode of study.
This programme is part of a modular degree scheme. A student registered in a full-time attendance mode will take six 20 credit modules per year. An honours degree student will complete six modules at level one, six at level 2 and six at level 3.
It is possible to bring together modules from one field with modules from another to produce a combined programme. Subjects are offered in a variety of combinations:
Single - 120 credits at levels one, two and three
Major - 80 credits at levels one, two and three
Joint - 60 credits at levels one, two and three
Minor - 40 credits at levels one, two and three.
Modules are defined as:
Core - Must be taken
Option - Select from a range of identified module within the field
University Wide Option - Select from a wide range of university wide options
The following are the core and optional requirements for the single, major, joint and minor routes for this programme.
|
LEVEL |
UEL |
TITLE |
SKILLS |
CREDITS |
STATUS |
|
1 |
MS1301 |
Visual Design |
|
20 |
Core |
|
1 |
MS1307 |
Introduction to Software Development for Games |
20 |
Core |
|
|
1 |
MS1308 |
Introduction to Games Programming |
20 |
Core |
|
|
1 |
MS1300 |
Games Analysis |
Y |
20 |
Core |
|
1 |
MS1303 |
Introduction to Computer Games Theory and Design |
|
20 |
Core |
|
1 |
MS1306 |
Introduction to Computer Games Development |
20 |
Core |
|
|
|
|
|
|
|
|
|
2 |
MS2307 |
Programming Gameplay |
20 |
Core |
|
|
2 |
MS2301 |
3D Computer Graphics |
|
20 |
Core |
|
2 |
MS2308 |
Games Programming: AI |
20 |
Core |
|
|
2 |
MS2303 |
Live Team Project |
Y |
20 |
Core |
|
2 |
MS2309 |
New Media Hardware |
20 |
Core |
|
|
2 |
MS2302 |
Level Design |
|
20 |
Core Wide |
|
|
|
|
|
|
|
|
3 |
MS3303 |
Games Markets: Analysis, Regulation & Targeted Design |
|
20 |
Core |
|
3 |
MS3302 |
Dynamic Computer Games Environments |
20 |
Core |
|
|
3 |
MS3306 |
Professional Games Practice |
|
40 |
Core |
|
3 |
MS3300 |
Research Practice |
Y |
40 |
Core |
In order to gain an honours degree you will need to obtain 360 credits including:
In order to gain an ordinary degree you will need to obtain a minimum of 300 credits including:
In order to gain a Diploma of Higher Education you will need to obtain at least 240 credits including a minimum of 120 credits at level one or higher and 120 credits at level two or higher
In order to gain a Certificate of Higher Education you will need to obtain 120 credits at level one or higher
In order to gain an Associate Certificate you will need to obtain a minimum if 20 credits at level one or higher
Where a student is eligible for an Honours degree, and has gained a minimum of 240 UEL credits at level 2 or level 3 on the programme, including a minimum of 120 UEL credits at level 3, the award classification is determined by calculating:
|
The arithmetic mean of the best 100 credits at level 3 |
× |
2/3 |
+ |
The arithmetic mean of the next best 100 credits at levels 2 and/or 3 |
× |
1/3 |
and applying the mark obtained as a percentage, with all decimals points rounded up to the nearest whole number, to the following classification
|
70% - 100% |
First Class Honours |
|
60% - 69% |
Second Class Honours, First Division |
|
50% - 59% |
Second Class Honours, Second Division |
|
40% - 49% |
Third Class Honours |
|
0% - 39% |
Not passed |
The teaching and learning strategy will be based on a range of methods including an emphasis on a student centred approach. The traditional lecture will be used to present information, general principles, applications and methods. Lectures will be enhanced by support activities including tutorials, problem solving, laboratories, group work and projects.
Knowledge and understanding is developed through
'Thinking' skills are developed through
Practical skills are developed through
General skills are developed through
Knowledge is assessed by
Thinking skills are assessed by
Practical skills are assessed by
Skills for life and work (general skills) are assessed by
Before the programme started, the following was checked:
This is done through a process of programme approval which involves consulting academic experts including some subject specialists from other institutions
The quality of this programme is monitored each year through evaluating:
Drawing on this and other information programme teams undertake the annual Review and Enhancement Process which is co-ordinated at School level and includes student participation. The process is monitored by the University's Quality Standing Committee.
Once every six years an in-depth review of the whole field is undertaken by a panel that includes at least two external subject specialists. The panel considers documents, looks at student work, speaks to current and former students and speaks to staff before drawing its conclusions. The result is a report highlighting good practice and identifying areas where action is needed.
This programme has a programme committee comprising all relevant teaching staff, student representatives and others who make a contribution towards the effective operation of the programme (e.g. library/technician staff). The committee has responsibilities for the quality of the programme. It provides input into the operation of the Review and Enhancement Process and proposes changes to improve quality. The programme committee plays a critical role in the University's quality assurance procedures.
The standard of this programme is monitored by at least one external examiner. External examiners have two primary responsibilities:
External examiners fulfil these responsibilities in a variety of ways including:
The following methods for gaining student feedback are used on this programme:
Students are notified of the action taken through:
The following methods are used for gaining the views of other interested parties:
|
Location |
Which elements? |
Taught by UEL staff |
Taught by local staff |
Method of Delivery |
|
- |
- |
- |
- |
- |
Further information about this programme is available from:
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