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BA (Hons) |
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Intermediate awards available |
Cert HE, Dip HE, Ordinary Degree |
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UCAS code |
GWLF - Level 1 entry (3 Year full time route) |
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Details of professional body accreditation |
N/A |
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Relevant QAA Benchmark statements |
Art & Design, Computing, NAWE Creative Writing |
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Date specification last up-dated |
March 2012 |
Convert your passion for games into knowledge about how to design them
The minimum requirements for entry for Level 1 entry is 280 UCAS tariff points from: A/AS level (Including 2 A2 passes), GNVQ, AVCE, Scottish Highers, International Baccalaureate. European Baccalaureate, BTEC / SCOTEC Diploma, Relevant Access Course or successful completion of the Level 0. Other qualifications, including overseas, may be considered.
Applicant are expected to have an A2 level in English Literature or Language, or the equivalent, or they may be asked to provide a sample of written work, which will be assessed by the programme team.
We also welcome applicants from mature students who do not have formal qualifications but may have relevant experience.
Students may be admitted through Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes.
If you have the potential, commitment and enthusiasm to study for a degree but are unable to meet the entry requirements for your chosen degree programme you can apply for the Extended Degree programme route. An Extended Degree includes a Level 0 year, making the period of study 4 years or 5 years if the Extended Degree programme is taken on a part-time basis. The programme provides a supportive learning space for students to experience academic studies at university and helps develop confidence and academic skills in preparation for Levels 1-3. The programme is also highly rated by students who successfully complete the programme. Successful completion of the programme guarantees entry to a range of Single Honours programmes or a Combined Programme of study within the School of Arts and Digital Industries.
More details of the Extended Degree programme can be found here
Overseas Qualifications
Overseas qualifications are accepted for entry and will be checked for appropriate matriculation to UK Higher Education undergraduate programmes. You can get advice from the British Council or our admissions unit on 020 8223 2835 on the different overseas qualifications accepted for entry. You must be able to understand and express yourself in both written and spoken English and some evidence e.g. For level 1 entry a TOEFL score of 550 or an IELTS score of 6.0 (no skill level below 5).
This is a program that shows you how to plan, design and implement computer games, with an emphasis on the role of story and narrative design for games. Traditionally, undergraduate programmes in the area of computer game design focus on either programming or visual design, requiring students to have skills or a portfolio of maths/computing or fine art. In contrast this program focuses on other important aspects of games design including paper-based design and prototyping, iterative design methods, project and production management, multidisciplinary group work and interactive story development.
This program focuses on story development for computer games, and the way that story combines with other elements of a game within the context of learning about the whole games development process. As part of the program you will be required to produce games design documentation, as well as plan and mange implementation of games prototypes, both individually and as part of a development team. The programme gives you a foundation in the entire games development process and allows you to acquire skills in 2D/3D graphics production, player/user/market analysis and targeted design, and makes use of industry standard games development environments to allow for prototyping without a background in computer programming. Our programme is unique in focusing on the skills and understanding between design and development and will equip you with essential skills for the growing games industry.
The first year introduces you to the basics of computer games design, story development and games theory, as well as introductory graphics and prototyping production techniques and theories:
The second year focuses on more detailed games planning/implementation/production management and story development skills, including:
The final year allows you to examine current issues in games markets, undertake large scale research and games design and development projects and develop more advanced technical skills including:
Learning takes place through lectures, seminars and practical workshops in specialist labs, screenings, presentations, crits and invited speakers from industry. Tutorial sessions are also available, as well as personal one-to-one supervision of final year projects and dissertations.
Students undertake six modules per year. Marks for level 1 modules do not count towards the final degree classification. Most assessment is via practical, theoretical and group and individual project coursework.
There is the opportunity to work in small groups or individually on live client briefs with in both the 2nd year of this degree programme.
Students are expected to undertake project work at all levels of study, culminating in their third year double project module. One third of the final year is made up of project work - this counts as almost a quarter of the total mark for the degree. This, and other areas of study, allows students to develop their own ideas, work in groups and/or research specific topics.
The programme offers a range of extracurricular games design and development activities, including Games Design workshop, Games Club and the UEL SU Computer Games Society which run a number of events throughout the year. Games Design and Games Club sessions give students from all levels of study an opportunity to meet, both for technical or coursework assistance, planning, discussion and implementation and playtesting of non-assessed projects. In Games Club students play a wide-range of paper-based role-playing, board and card games as well as playtest paper-based prototypes of assessed work as well as non-assessed design projects. The games design teaching team attend and support these sessions.
There are a number of potential careers in games design, development, or management within the games or new media industries.
Each student is allocated a personal tutor to guide them through their studies. There is also a programme tutor, who is responsible for your degree and can also offer help and advice. Additional academic support is provided by the School's dedicated Student Support Office. The university also offers support in the following areas: residential; student finance advice; careers advice; study skills development; IT/learning resources.
Extracurricular activities including:
This programme is designed to give you the opportunity to:
Knowledge
Thinking skills
Subject-Based Practical skills
Skills for life and work (general skills)
All programmes are credit-rated to help you to understand the amount and level of study that is needed.
One credit is equal to 10 hours of directed study time (this includes everything you do e.g. lecture, seminar and private study).
Credits are assigned to one of 5 levels:
The overall credit-rating of this programme is 360 credits.
The expected duration of this programme is three years when attended in full-time mode or five years in part-time mode. It is possible to move from a full-time mode of study to a part-time mode of study and vice-versa, to accommodate any external factors such as financial constraints or domestic commitments. Many of our students make use of this flexibility and this may impact on the overall duration of their study period.
The teaching year begins in September and ends in June.
A typical student, in full-time attendance mode of study, will register for 120 credits in an academic year. A student in a part-time mode of study may register for up to 80 credits in any academic year.
This programme is part of a modular degree scheme. A student registered in a full-time attendance mode will take six 20 credit modules (or fewer, if any are 40 credit modules) per year. An honours degree student will complete modules totalling 120 credits at level one, modules totalling 120 credits at level 2 and modules totalling 120 credits at level 3.
It is possible to bring together modules from one field with modules from another to produce a combined programme. Subjects are offered in a variety of combinations:
Modules are defined as:
The following are the core and optional requirements for the single and major pathways for this programme
Level 1 entry
| LEVEL | UEL Module Code | TITLE | SKILLS MODULES | CREDITS | STATUS SINGLE |
|---|---|---|---|---|---|
|
1 |
MS1300 |
Games Analysis |
Y |
20 |
Core |
|
1 |
MS1301 |
Visual Design |
|
20 |
Core |
|
1 |
CC1101 |
Creative Imagination |
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20 |
Core |
|
1 |
MS1303 |
Intro to Computer Games Design |
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20 |
Core |
|
1 |
MS1306 |
Intro to Computer Games Development |
|
20 |
Core |
|
1 |
CC1102 |
Writer’s Voice |
|
20 |
Option |
|
1 |
FA1006 |
Introduction to Drawing |
|
20 |
Option |
|
1 |
PA1304 |
Sound Design 1 |
|
20 |
Option |
|
1 |
|
|
|
20 |
University Wide Option |
|
2 |
MS2301 |
3D Graphics |
|
20 |
Core |
|
2 |
MS2302 |
Level Design |
|
20 |
Core |
|
2 |
MS2303 |
Live Team Project |
Y |
20 |
Core |
|
2 |
MS2306 |
New Media Research Methods |
|
20 |
Core |
|
2 |
CC2105 |
Story & Myth |
|
20 |
Core |
|
2 |
MS2201 |
Screenwriting 1 |
|
20 |
Option |
|
2 |
MS2305 |
Multimedia Design |
|
20 |
Option |
|
2 |
|
|
|
20 |
University Wide Option |
|
3 |
MS3000 |
Dissertation/Project |
Y |
40 |
Core |
|
3 |
MS3306 |
Professional Games Design Project |
|
40 |
Core |
|
3 |
MS3303 |
Games Markets: Analysis, Regulation and Targeted Design |
|
20 |
Core |
|
3 |
MS3302 |
Dynamic Computer Game Environments |
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20 |
Core |
* At least one of the two modules must be taken. Students may decide to do both, but if not, one may be replaced by a university wide option.
In order to gain an honours degree you will need to obtain 360 credits including:
In order to gain an ordinary degree you will need to obtain a minimum of 300 credits including:
In order to gain a Diploma of Higher Education you will need to obtain at least 240 credits including a minimum of 120 credits at level one or higher and 120 credits at level two or higher
In order to gain a Certificate of Higher Education you will need to obtain 120 credits at level one or higher.
In order to gain a Foundation Degree you will need to obtain a minimum of 240 credits including:
(A foundation degree is linked to a named Honours degree onto which a student may progress after successful completion of the Foundation degree.)
Where a student is eligible for an Honours degree, and has gained a minimum of 240 UEL credits at level 2 or level 3 on the programme, including a minimum of 120 UEL credits at level 3, the award classification is determined by calculating:
|
The arithmetic mean of the best 100 credits at level 3 |
× |
2/3 |
+ |
The arithmetic mean of the next best 100 credits at levels 2 and/or 3 |
× |
1/3 |
and applying the mark obtained as a percentage, with all decimals points rounded up to the nearest whole number, to the following classification
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70% - 100% |
First Class Honours |
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60% - 69% |
Second Class Honours, First Division |
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50% - 59% |
Second Class Honours, Second Division |
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40% - 49% |
Third Class Honours |
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0% - 39% |
Not passed |
Knowledge is developed through
Formal lectures (Thinking skills & Knowledge)
Interactive lectures/seminars (Thinking skills & Knowledge)
Group discussions and informal presentations (Practical skills, Thinking skills & Skills for life and work)
Individual tutorials and independent learning (Thinking skills and Knowledge
Debates involving outside speakers (Practical skills, Thinking skills & Skills for life and work)
Supervised and unsupervised workshops (Practical Skills, Thinking skills, Skills for life and work & Knowledge)
Analysis of practical and theoretical issues (Thinking skills & Knowledge)
Project sessions (Practical skills, Thinking skills & Knowledge)
Research seminars (Practical skills, Thinking skills & Knowledge)
Project Supervision (Practical Skills, Thinking skills & Knowledge)
Knowledge is assessed by
Thinking skills are assessed by
Practical skills are assessed by
Skills for life and work (general skills) are assessed by
Before the programme started, the following was checked:
This is done through a process of programme approval which involves consulting academic experts including some subject specialists from other institutions.
The quality of this programme is monitored each year through evaluating:
Drawing on this and other information, programme teams undertake the annual Review and Enhancement Process which is co-ordinated at School level and includes student participation. The process is monitored by the University’s Quality Standing Committee.
Once every six years an in-depth review of the whole field is undertaken by a panel that includes at least two external subject specialists. The panel considers documents, looks at student work, speaks to current and former students and speaks to staff before drawing its conclusions. The result is a report highlighting good practice and identifying areas where action is needed.
This programme has a programme committee comprising all relevant teaching staff, student representatives and others who make a contribution towards the effective operation of the programme (e.g. library/technician staff). The committee has responsibilities for the quality of the programme. It provides input into the operation of the Review and Enhancement Process and proposes changes to improve quality. The programme committee plays a critical role in the quality assurance procedures.
The standard of this programme is monitored by at least one external examiner. External examiners have two primary responsibilities:
External examiners fulfil these responsibilities in a variety of ways including:
The following methods for gaining student feedback are used on this programme:
Students are notified of the action taken through:
The following methods are used for gaining the views of other interested parties:
| Location | Which elements? | Taught by UEL staff | Taught by local staff | Method of Delivery |
|---|---|---|---|---|
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- |
- |
- |
- |
- |
Further information about this programme is available from:
For a general description of these pages and an explanation of how they should work with screenreading equipment please follow this link: Link to general description
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