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BSc |
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Intermediate awards available |
Cert HE, Dip HE, Ordinary Degree |
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UCAS code |
N/A |
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Details of professional body accreditation |
N/A |
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Relevant QAA Benchmark statements |
Art & Design, Computing |
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Date specification last up-dated |
March 2011 |
Combine your passion for computer games with a range of other subjects.
The minimum requirements for entry for Level 1 entry is 280 UCAS tariff points from: A/AS level (Including 2 A2 passes), GNVQ, AVCE, Scottish Highers, International Baccalaureate. European Baccalaureate, BTEC / SCOTEC Diploma, Relevant Access Course or successful completion of the Level 0. Other qualifications, including overseas, may be considered.
Applicant are expected to have an A2 level in English Literature or Language, or the equivalent, or they may be asked to provide a sample of written work, which will be assessed by the programme team.
Applicants who do not fulfil the admission requirements for Level 1 may be considered for entry into Level 0. Applicants should have 80 UCAS tariff points from GCE A2 or equivalent.
We also welcome applicants from mature students who do not have formal qualifications but may have relevant experience.
Students may be admitted through Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes.
Students applying to this programme will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with the subject. Applicants may be invited for interview.
Overseas Qualifications
Overseas qualifications are accepted for entry and will be checked for appropriate matriculation to UK Higher Education undergraduate programmes. You can get advice from the British Council or our admissions unit on 020 8223 2835 on the different overseas qualifications accepted for entry. You must be able to understand and express yourself in both written and spoken English and some evidence e.g. For level 1 entry a TOEFL score of 550 or an IELTS score of 6.0 (no skill level below 5) and for Level 0 entry and IELTS score of 5.5 (no skill level below 5) would be required.
This is a program that shows you how to plan, design and implement computer games. Traditionally, undergraduate programmes in the area of videogame/computer game design focus on either programming or visual design, requiring students to have skills or a portfolio of maths/computing or fine art. This programme concentrates on the iterative design process.
The Computer Games Design Combined Honours programme offers students and opportunity to study the interactive design process and theories underpinning the design and development of computer games. In addition to the theoretical elements students will learn and use software applications to apply their understanding of computer games design.
Students following the programme will study:
Learning takes place through lectures, seminars and practical workshops in Mac and PC computer labs, screenings, presentations, crits and invited speakers from industry. Tutorial sessions are also available, as well as personal one-to-one supervision of final year projects and dissertations.
Students undertake six modules per year. Marks for level 0 and level 1 modules do not count towards the final degree classification. Most assessment is via practical, theoretical and group and individual project coursework. A proportion of optional or other subject modules may include exams.
There is the opportunity to work in small groups or individually on live client briefs in the 2nd year of this degree programme.
Students are expected to undertake project work at all levels of study. In the Major pathway this culminates in a third year double project module which counts as almost a quarter of the total mark for the degree. This, and other areas of study, allows students to develop their own ideas, work in groups and/or research specific topics.
The programme offers a range of extracurricular games design and development activities, including Games Design workshop, Games Club and the UEL SU Computer Games Society which run a number of events throughout the year. Games Design and Games Club sessions give students from all levels of study an opportunity to meet, both for technical or coursework assistance, planning, discussion and implementation and playtesting of non-assessed projects. In Games Club students play a wide-range of paper-based role-playing, board and card games as well as playtest paper-based prototypes of assessed work as well as non-assessed design projects. The games design teaching team attend and support these sessions.
To acquire or enhance a range of practical and theoretical skills relevant to a career in computer game design and development, and be able to combine this knowledge with other subject areas relevant to the games industry
To develop study and research skills essential for exploring the field of games design and development, including analytical reading and note-taking, essay planning and writing, reports, independent thinking, problem solving and coherent reasoning.
To have the opportunity to extend study at the MA level.
There are a number of potential careers in games design, development, or management within the games or new media industries.
Each student is allocated a personal tutor to guide them through their studies. There is also a programme tutor, who is responsible for your degree and can also offer help and advice. Additional academic support is provided by, the School's dedicated Student Support Office. The university also offers support in the following areas: residential; student finance advice; careers advice; study skills development; IT/learning resources.
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This programme is designed to give you the opportunity to:
Knowledge
Thinking skills
Subject-Based Practical skills
Skills for life and work (general skills)
All programmes are credit-rated to help you to understand the amount and level of study that is needed.
One credit is equal to 10 hours of directed study time (this includes everything you do e.g. lecture, seminar and private study).
Credits are assigned to one of 5 levels:
The overall credit-rating of this programme is 360 credits.
The expected duration of this programme is three years when attended in full-time mode or five years in part-time mode. It is possible to move from a full-time mode of study to a part-time mode of study and vice-versa, to accommodate any external factors such as financial constraints or domestic commitments. Many of our students make use of this flexibility and this may impact on the overall duration of their study period.
The teaching year begins in September and ends in June. A student, normally registering for 6 modules in one year (3 modules in each Semester) would do so in a full-time attendance mode of study and a student registering for up to 4 modules in one year (2 modules in each Semester) would do so in part-time attendance mode of study.
This programme is part of a modular degree scheme. A student registered in a full-time attendance mode will take six 20 credit modules per year. An honours degree student will complete six modules at level one, six at level 2 and six at level 3.
It is possible to bring together modules from one field with modules from another to produce a combined programme. The University offers subjects in a variety of combinations:
Modules are defined as:
The following are the core and optional requirement for the single, major, joint and minor routes for this programme
Extended Route (Level 0 entry)
| LEVEL | TITLE | CREDITS | STATUS SINGLE |
|---|---|---|---|
|
0 |
Studying in Higher Education |
40 |
Core |
|
0 |
Understanding the Media and Cultural Industries |
20 |
Core |
|
0 |
Creative Production |
20 |
Option |
|
0 |
Writing Practices |
20 |
Option |
|
0 |
Introduction to New Media |
20 |
Option |
|
0 |
Introduction to Film and Video Studies |
20 |
Option |
|
0 |
Understanding Cities and Communities |
20 |
Option |
|
0 |
Understanding the IPOD Generation |
20 |
Option |
|
0 |
Globalisation and Social Movements |
20 |
Option |
|
0 |
Reading and Writing for Academic Studies |
20 |
Option |
|
0 |
Multimedia Advocacy |
20 |
Option |
120 credits from Level 0 Modules (including all cores) must be passed in order to progress to level 1
| LEVEL | UEL Module Code | TITLE | SKILLS MODULES | CREDITS | MAJOR |
|---|---|---|---|---|---|
|
1 |
MS1300 |
Games Analysis |
Y |
20 |
Core |
|
1 |
MS1301 |
Visual Design |
|
20 |
Core |
|
1 |
MS1303 |
Intro to Computer Games Design |
|
20 |
Core |
|
1 |
MS1306 |
Intro to Computer Games Development |
|
20 |
Core |
|
2 |
MS2301 |
3D Graphics |
|
20 |
Core |
|
2 |
MS2302 |
Level Design |
|
20 |
Core |
|
2 |
MS2303 |
Live Team Project |
Y |
20 |
Core |
|
2 |
MS2306 |
New Media Research Methods |
|
20 |
Core |
|
3 |
MS3000 |
Dissertation/Project |
Y |
40 |
Core |
|
3 |
MS3303 |
Games Markets: Analysis, Regulation and Targeted Design |
|
20 |
Core |
|
3 |
MS3302 |
Dynamic Computer Game Environments |
|
20 |
Core |
* Skills module must be taken if not taken in other programme
** Option may be taken if Study skills taken in other programme
In order to gain an honours degree you will need to obtain 360 credits including:
In order to gain an ordinary degree you will need to obtain a minimum of 320 credits including:
In order to gain a Diploma of Higher Education you will need to obtain at least 240 credits including a minimum of 120 credits at level one or higher and 120 credits at level two or higher.
In order to gain a Certificate of Higher Education you will need to obtain 120 credits at level one or higher.
Knowledge is developed through
Knowledge is assessed by
Thinking skills are assessed by
Practical skills are assessed by
Skills for life and work (general skills) are assessed by
Before the programme started, the following was checked:
This is done through a process of programme approval which involves consulting academic experts including some subject specialists from other institutions.
The quality of this programme is monitored each year through evaluating:
Drawing on this and other information, programme teams undertake the annual Review and Enhancement Process which is co-ordinated at School level and includes student participation. The process is monitored by the University’s Quality Standing Committee.
Once every six years an in-depth review of the whole field is undertaken by a panel that includes at least two external subject specialists. The panel considers documents, looks at student work, speaks to current and former students and speaks to staff before drawing its conclusions. The result is a report highlighting good practice and identifying areas where action is needed.
This programme has a programme committee comprising all relevant teaching staff, student representatives and others who make a contribution towards the effective operation of the programme (e.g. library/technician staff). The committee has responsibilities for the quality of the programme. It provides input into the operation of the Review and Enhancement Process and proposes changes to improve quality. The programme committee plays a critical role in the quality assurance procedures.
The standard of this programme is monitored by at least one external examiner. External examiners have two primary responsibilities:
External examiners fulfil these responsibilities in a variety of ways including:
The following methods for gaining student feedback are used on this programme:
Students are notified of the action taken through:
List the methods that you use e.g.
The following methods are used for gaining the views of other interested parties:
| Location | Which elements? | Taught by UEL staff | Taught by local staff | Method of Delivery |
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Further information about this programme is available from:
For a general description of these pages and an explanation of how they should work with screenreading equipment please follow this link: Link to general description
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